{"id":2144,"date":"2026-07-22T17:44:49","date_gmt":"2026-07-22T10:44:49","guid":{"rendered":"https:\/\/neonsect.com\/palworld\/palworld-raid-boss-guide\/"},"modified":"2026-08-18T01:50:08","modified_gmt":"2026-08-17T18:50:08","slug":"palworld-raid-boss-guide","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/palworld\/palworld-raid-boss-guide\/","title":{"rendered":"Palworld Raid Boss Guide 1.0: All Six Bosses, Ultra Variants and How to Beat Them"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Palworld raid bosses are powerful Pals that can be summoned at a Summoning Altar and represent the game\u2019s ultimate challenge. There are six raid bosses in Palworld\u2026<\/p>","protected":false},"author":4,"featured_media":4015,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[374],"tags":[],"blog_tag":[],"class_list":["post-2144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-palworld"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p><a href=\"\/palworld\/\">Palworld<\/a> raid bosses are powerful Pals that can be summoned at a Summoning Altar and represent the game's ultimate challenge. There are six raid bosses in Palworld 1.0\u2014Bellanoir (plus its Libero form), Blazamut Ryu, Xenolord, the Terraria crossover Moon Lord, and Hartalis\u2014spanning eleven encounters once Ultra and Master variants are counted. This guide covers how the Summoning Altar works, what each boss demands, where their second phases kick in, and which gear level actually clears the Level 80 Ultra variants without a group.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul><li>Six raid bosses, eleven total encounters with Ultra\/Master variants at level 80 and multi-million HP<\/li><li>Summoning Altar unlocks at level 33 for 3 Ancient Tech Points; each boss needs its own Slab crafted from 4 fragments<\/li><li>Raid bosses cannot be caught\u2014they drop eggs and IV Fruits instead<\/li><li>Ultra variants are gear checks: you need awakened <a href=\"https:\/\/neonsect.com\/palworld\/palworld-worth-playing-2026-review\/\">endgame<\/a> teams to solo them<\/li><li>Raids differ from Tower Bosses (nine encounters: eight faction towers plus the World Tree finale, 5-minute timers) and Alpha field bosses (open-world spawns)<\/li><\/ul><\/div>"},{"acf_fc_layout":"title","heading":"What Are Raid Bosses in Palworld?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Raid Bosses are powerful Pals that can be summoned at a Summoning Altar and currently represent the game's ultimate challenge. Slabs are constructed from fragments found in Treasure Chests or obtained during Expeditions, which can be combined at Handiwork crafting stations once the player has enough fragments. Unlike overworld bosses, raid bosses cannot be caught directly\u2014they drop an Egg upon defeat that hatches into a non-boss version of the Pal. The 1.0 launch re-tuned raid difficulty around the new Level 80 cap, pushing the Ultra variants to Level 80 with multi-million HP pools. Raid bosses are distinct from <a href=\"https:\/\/www.pocketpair.jp\/palworld\" rel=\"nofollow noopener\">Palworld's<\/a> Tower Bosses\u2014the nine Tower Boss encounters, eight faction towers plus Zanara and Astralym at the World Tree, all of which run on a five-minute timer\u2014and from Alpha field bosses, which spawn naturally in the open world and can be captured.<\/p>\n\n<div class=\"post-stat-row\"><div class=\"post-stat\"><span class=\"post-stat__v\">6<\/span><span class=\"post-stat__l\">raid bosses<\/span><\/div><div class=\"post-stat\"><span class=\"post-stat__v\">11<\/span><span class=\"post-stat__l\">total encounters<\/span><\/div><div class=\"post-stat\"><span class=\"post-stat__v\">80<\/span><span class=\"post-stat__l\">Ultra variant level<\/span><\/div><\/div>\n\n"},{"acf_fc_layout":"title","heading":"Where to Get the Summoning Altar in Palworld","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>The Summoning Altar unlocks in the Ancient Technology tab at level 33 for three Ancient Technology Points and is built from 100 Stone and 20 Paldium Fragments. The structure can only be built inside a Pal Base, and once a Slab is introduced and the Raid Boss Pal has been summoned, the altar will be destroyed and the fight will start. The Home Sweet Home update added the Raid Area, making it no longer necessary to build a raid base\u2014it is recommended to bring materials for one or more Remote Palbox Devices into the raid area. Both the Slab and the altar are destroyed by the fight, so a farming session needs a stack of stone and Paldium ready to rebuild altars between summons. Each boss requires its own specific Slab, and you need to have at least one fragment in the inventory to see the option to craft a Slab at the Assembly Line, so you cannot fight a boss whose Slab fragments you have not yet found.<\/p>\n\n"},{"acf_fc_layout":"text","text":"<figure class=\"blog-img\"><img src=\"https:\/\/i.ytimg.com\/vi\/1fpGg9wNM9A\/maxres1.jpg\" alt=\"Palworld 1.0 \u2014 the World Tree seen from the air, in-game footage from the official launch trailer\" loading=\"lazy\" \/><\/figure>"},{"acf_fc_layout":"title","heading":"Step-by-Step: How to Start a Raid Boss Fight","tag":"h2"},{"acf_fc_layout":"steps","intro":"Follow this sequence to get it done fast.","steps":[{"title":"Unlock the Summoning Altar","description":"Reach level 33 and spend three Ancient Technology Points to unlock it in the Technology tab, then build it from 100 Stone and 20 Paldium Fragments.","image":null},{"title":"Farm Slab Fragments","description":"Slab Fragments come from treasure and dungeon chests, and the fight tier scales with chest level\u2014Bellanoir's fragments start appearing from around Level 19 chests, while fragments for Bellanoir Libero and later bosses sit in high-level dungeons and drop from dungeon bosses.","image":null},{"title":"Craft the Slab","description":"Each boss has its own Slab made from 4 Slab Fragments at an Assembly Line, and you need at least one fragment in your inventory before the Slab recipe appears.","image":null},{"title":"Place the Slab in the altar","description":"When you place a Slab you choose where to fight, either at your own base or teleported to the dedicated Raid Area\u2014use the Raid Area to keep splash damage away from your production base.","image":null},{"title":"Defeat the boss within 10 minutes","description":"A 10-minute timer runs the whole time and the boss cannot be captured\u2014defeat the boss inside the limit to collect an egg and rewards.","image":null},{"title":"Farm Ultra Slabs","description":"Defeating a Raid Boss drops the Ultra Slab for a more difficult fight with better rewards\u2014Blazamut Ryu (Ultra), Xenolord (Ultra), Hartalis (Ultra) and Moon Lord (Master) also drop their own slab.","image":null}]},{"acf_fc_layout":"title","heading":"All Palworld Raid Bosses: Element, Level and Variants","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Palworld has six raid bosses\u2014Bellanoir (plus its Libero form), Blazamut Ryu, Xenolord, the Terraria crossover Moon Lord, and Hartalis\u2014spanning eleven encounters once Ultra and Master variants are counted. Each boss demands element-specific counters and several have phase changes that shift their typing mid-fight. The table below lists every encounter with its level, element, and variants.<\/p>\n\n\n\n<div class=\"post-callout post-callout--warning\"><p class=\"post-callout__label\">Warning<\/p><p>Ultra variants at level 80 have multi-million HP\u2014Bellanoir Libero (Ultra) has 2,394,000 HP, Blazamut Ryu (Ultra) has 2,550,000 HP, Xenolord (Ultra) has 2,562,000 HP. These fights are pure gear checks, not skill checks.<\/p><\/div>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"Boss"},{"header_text":"Level"},{"header_text":"Element"},{"header_text":"Variants"},{"header_text":"Notes"}],"rows":[{"cells":[{"cell_text":"Bellanoir"},{"cell_text":"30"},{"cell_text":"Dark"},{"cell_text":"Base only"},{"cell_text":"Only raid boss without an Ultra variant"}]},{"cells":[{"cell_text":"Bellanoir Libero"},{"cell_text":"50 \/ 80 (Ultra)"},{"cell_text":"Dark \u2192 Ice (phase 2)"},{"cell_text":"Base, Ultra"},{"cell_text":"Starts as Dark Pal, transitions to Ice in second phase"}]},{"cells":[{"cell_text":"Blazamut Ryu"},{"cell_text":"55 \/ 80 (Ultra)"},{"cell_text":"Fire\/Dragon \u2192 Electric (phase 2)"},{"cell_text":"Base, Ultra"},{"cell_text":"At 1 HP shoots Electric attack in all directions, regains nearly 1\/3 HP and transforms to Electric-type"}]},{"cells":[{"cell_text":"Xenolord"},{"cell_text":"65 \/ 80 (Ultra)"},{"cell_text":"Dark\/Dragon"},{"cell_text":"Base, Ultra"},{"cell_text":"Calls in Xenovaders and Xenogards whenever its HP drops below certain thresholds (70% and 40%)"}]},{"cells":[{"cell_text":"Moon Lord"},{"cell_text":"50 \/ 80 (Master)"},{"cell_text":"Neutral"},{"cell_text":"Base, Master"},{"cell_text":"Must target individual parts (head, hands, body) marked with eyes to reduce HP; no elemental weaknesses"}]},{"cells":[{"cell_text":"Hartalis"},{"cell_text":"70 \/ 80 (Ultra)"},{"cell_text":"Water\/Grass \u2192 Neutral (phase 2)"},{"cell_text":"Base, Ultra"},{"cell_text":"During first phase is Water and Grass-type, in second phase turns into Neutral-type"}]}],"size":"small"},{"acf_fc_layout":"title","heading":"How to Beat Each Raid Boss: Element Counters and Second-Phase Changes","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n<h3>Bellanoir: The Entry Raid<\/h3>\n<p>The entry raid summons at Level 30 but punches far above it\u2014wait until around Level 40-45 before trying. Bellanoir is a Dark Pal, so Astegon resists Bellanoir's Dark attacks heavily and works as both tank and damage, while Orserk is a strong attacker that also resists the boss's Dark skills. Despite being only around level 30, Bellanoir is powerful to the point where you should probably wait until reaching around level 40-45 before even attempting to fight it\u2014the Assault Rifle and Rocket Launcher are typically the best weapon options for this fight around this level. Bellanoir is the only raid boss with no Ultra variant, making it a low-stakes learning fight.<\/p>\n\n<h3>Bellanoir Libero: The Two-Element Swap<\/h3>\n<p>Bellanoir Libero starts as a Dark Pal, so Dragon Pals can be quite useful against her\u2014however, she transitions into her second phase where she'll become an Ice Pal, so make sure you have Fire Pals ready for that. Bellanoir Libero has a floating hitbox making it dodge a lot of attacks\u2014two great attacks vs Bellanoir Libero are Seed Mine and Flare Storm, which can be bought from Merchants. The Ultra variant at level 80 with over 2 million HP demands a fully awakened endgame team.<\/p>\n\n<h3>Blazamut Ryu: The Fire-to-Electric Boss<\/h3>\n<p>Blazamut Ryu is a Fire and Dragon raid boss, so Water and Ice attackers do the heavy lifting\u2014Neptilius and Jormuntide punish the Fire half of its typing, while Frostallion hits the Dragon half. Once you bring Blazamut Ryu down to 1 HP, it starts a new phase\u2014it shoots out an Electric attack in all directions which can paralyze anyone hit, regains nearly 1\/3 of its HP and transforms into an Electric-type, staying Electric for the remainder of the battle. At 10% HP left the boss heals 30% HP and swaps element to Electric, also starting to use new Electric attacks. A team bred for the harder Xenolord raid also clears Blazamut Ryu comfortably, so avoid investing in counters used only for this one fight.<\/p>\n\n<h3>Xenolord: The Hardest Standard Fight<\/h3>\n<p>Xenolord is one of the toughest opponents in Palworld 1.0\u2014while it has a massive health pool, it also comes with extremely high attack <a href=\"https:\/\/neonsect.com\/palworld\/palworld-best-stats-level-first\/\">stats<\/a> and skills. Xenolord combines Dark and Dragon, making Ice and Dragon Pals the strongest picks\u2014its meteors also spawn Xenogard and Xenovader adds that you must kill quickly before they overrun your base Pals, with Frostallion being the best Ice answer to Xenolord's Dragon typing. Any army you breed for Xenolord will be able to handle Blazamut Ryu and Bellanoir Libero as well as their Ultra variants\u2014there is no need to breed a specific counter for these raid encounters. This is the fight to optimise around\u2014if your team clears Xenolord, it clears most of the roster.<\/p>\n\n<h3>Moon Lord: The Terraria Crossover<\/h3>\n<p>The Moon Lord is a Special Raid Boss that cannot be captured and is only meant to be defeated\u2014as the final boss of Terraria, Moon Lord can only be damaged in a unique way compared to previous Raid Bosses. You must target its individual parts\u2014the head, hands, and body\u2014to reduce its HP, with weak points marked with eyes\u2014since the Moonlord has no elemental weaknesses, you can use any Pal you like. Moon Lord is summoned with a Celestial Sigil rather than a Slab fragment, tying the fight to the Terraria realm content. The Master variant at level 80 brings the same unique damage model with vastly inflated HP and attack.<\/p>\n\n<h3>Hartalis: The Barrier Boss<\/h3>\n<p>The Hartalis raid boss fight is a technical one, so you won't be able to brute force the fight\u2014Hartalis will shift between three types of barriers: Grass, Water, and Ground. Phase 1 has two Barriers, one at 50% Health and the next at 25% Health remaining\u2014the 50% HP Barrier will either be Water or Grass, and the other element will be the following 25% Barrier. The barrier needs to be broken within 15 seconds or Hartalis will do huge raid wide damage often resulting in a wipe\u2014the super effective element deals 200% damage to the barrier while all other elements deal 80%. At 0% Health Hartalis enters Phase 2, healing to full health and changing element to Neutral\u2014at 0% Health in Phase 2 Hartalis nukes the raid area, and the player needs to seek cover behind one of five rocks that form around the raid area, with any Pals still out of the Palbox taking massive damage. You must bring both Electric and Fire Pals to handle the first-phase barriers, plus Dark Pals for the second-phase Neutral barrier.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Raid Boss Rewards and What You Unlock","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Defeating raid bosses yields not only valuable rewards, but also Pal Eggs that will hatch into weaker but still quite powerful versions of themselves, making them highly sought after by players in the late-game. The egg drops hatch the Pal with roughly a 10% chance of an Alpha. Ultra variants drop the same eggs as their standard versions. Rewards per fight include:<\/p>\n\n<h3>IV Fruits<\/h3>\n<p>IV Fruits are the raid-exclusive items that lock a parent's IVs before breeding, the backbone of any perfect-stat program. These are the primary reason to farm Ultra variants once you have the base egg.<\/p>\n\n<h3>Training Items<\/h3>\n<p>Training Manuals and Training Crystals are direct Pal XP items, with the Crystals being exclusive to Bellanoir. These speed up leveling for your breeding projects.<\/p>\n\n<h3>Ultra Slabs<\/h3>\n<p>Defeating a standard boss drops the slab for its harder version\u2014Blazamut Ryu, Xenolord, Hartalis, and Moon Lord Master all work this way. The exception is the Bellanoir line, which has no Ultra fight from the base boss, making the standard versions your slab factory for the Level 80 tier.<\/p>\n\n<h3>Crafting Loot<\/h3>\n<p>Ancient Civilization Cores and boss-specific prizes like the Crown of Salvation from Hartalis (Ultra) drop from raids. These feed into high-tier crafting recipes.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Best Raid Boss Farming Methods","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n\n<div class=\"post-callout post-callout--tip\"><p class=\"post-callout__label\">Tip<\/p><p>Both the Slab and the altar are destroyed by the fight, so a farming session needs a stack of stone and Paldium ready to rebuild altars between summons. Keep these materials in a nearby chest in your Raid Area.<\/p><\/div>\n\n"},{"acf_fc_layout":"title","heading":"Common Misconceptions About Raid Bosses","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n<h3>Myth: Raid Bosses Are the Same as Tower Bosses<\/h3>\n<p>Raid bosses, Tower Bosses, and Alpha field bosses are three separate systems. Tower Bosses include the nine faction towers plus Zanara and Astralym at the World Tree, all with five-minute timers and no summoning requirement\u2014you simply walk up and challenge them. Raid bosses require Slabs and the Summoning Altar, run on a 10-minute timer, and drop eggs instead of being catchable. Alpha field bosses are open-world spawns you can capture with spheres. Players conflate all three constantly\u2014if you are reading about a Tower Boss guide thinking it applies to raids, you will be chasing the wrong loot.<\/p>\n\n<h3>Myth: You Can Catch Raid Bosses<\/h3>\n<p>You cannot catch any raid bosses\u2014instead you summon each one from a crafted Slab, beat it before the timer runs out, and collect an egg that hatches a normal, usable version of that Pal. Raid bosses cannot be caught\u2014the egg is the prize, so pure damage is the whole game plan. Trying to weaken and capture a raid boss wastes your 10-minute timer.<\/p>\n\n<h3>Myth: You Need Boss-Specific Teams for Every Raid<\/h3>\n<p>Any army you breed for Xenolord will be able to handle Blazamut Ryu and Bellanoir Libero as well as their Ultra variants\u2014there is no need to breed a specific counter for these raid encounters. The efficient path is a single team, not five\u2014an army bred and leveled for Xenolord, the hardest standard fight, also clears Blazamut Ryu, Bellanoir Libero, and their Ultra variants with no boss-specific counters. The exception is Hartalis, which demands both Fire and Electric Pals for its barrier mechanic.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Our Take: Are Raid Bosses Worth It?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<div class=\"post-verdict\"><p class=\"post-verdict__h\">Our Take<\/p><p class=\"post-verdict__lead\">Raid bosses are Palworld's true endgame, but the Ultra variants at level 80 are unambiguous gear checks\u2014plan accordingly.<\/p><p>The standard-version raids from Bellanoir through Xenolord are well-tuned fights that reward learning patterns and building counter-teams, and the eggs plus IV Fruits make them mandatory for anyone pushing breeding or late-game content. The issue is the Ultra jump: level 80 Ultra variants with multi-million HP pools shift raids from mechanical challenges into DPS checks that demand fully awakened, perfectly bred teams. If you are trying Ultra Xenolord or Bellanoir Libero Ultra without awakened Pals and maxed gear, you will hit the 10-minute timer long before the boss dies.<\/p><p>The smart path is to farm standard bosses until you have the eggs and a stack of Ultra Slabs, then push your breeding and Awakening systems until your team can clear Xenolord comfortably. One Xenolord-tuned team clears every other raid including the Level 80 Ultra versions, so you are building once and farming the entire roster. Hartalis is the outlier\u2014its barrier mechanic forces you to bring both Fire and Electric Pals regardless of optimization\u2014but the fight is more about reading the barrier colour and swapping Pals than raw damage. If you enjoyed Monster Hunter's endgame or Destiny raids, this loop will feel familiar: learn the fight, build the counter-team, optimise your clear time, then use the rewards to push harder content. If you hate timed DPS checks, skip Ultra variants entirely and farm standard bosses for eggs\u2014the <a href=\"https:\/\/neonsect.com\/palworld\/palworld-best-stats-level-first\/\">stat investment<\/a> for Ultras is steep and only matters if you are chasing perfect IVs for PvP or completionism.<\/p><\/div>\n\n"},{"acf_fc_layout":"faq","items":[{"question":"Can you solo raid bosses in Palworld?","answer":"Standard-version raid bosses from Bellanoir through Xenolord are realistically soloable if you have a well-bred team around level 50-60 with element advantage. Bellanoir at level 30 is powerful to the point where you should wait until reaching around level 40-45 before attempting it, with Assault Rifle and Rocket Launcher being the best weapon options. Ultra variants at level 80 with multi-million"},{"question":"How do raid bosses differ from Tower Bosses?","answer":"Raid bosses require a Summoning Altar and a crafted Slab to summon, run on a 10-minute timer, cannot be caught, and drop eggs plus IV Fruits. Tower Bosses are the nine faction towers plus Zanara and Astralym at the World Tree, have a five-minute timer, require no summoning, and can be challenged by walking up to the tower entrance. Alpha field bosses are the third category\u2014open-world spawns you ca"},{"question":"Where do you find Slab Fragments for each boss?","answer":"Slab Fragments come from treasure and dungeon chests, and the fight tier scales with chest level\u2014Bellanoir's fragments start appearing from around Level 19 chests, while fragments for Bellanoir Libero and later bosses sit in high-level dungeons and drop from dungeon bosses. Moon Lord is the exception\u2014it uses a Celestial Sigil from the Terraria Realm rather than Slab fragments."},{"question":"What gear level do you need to clear Ultra raid bosses?","answer":"Ultra raid boss fights have around 200% increased HP and 65-70% increased attack\u2014you will need to upgrade your Pals as high as possible using the Statue of Power, and it is best to use max-level Pals as their HP can easily drop from the boss's attacks. You need fully awakened Pals (50 element-matched Radiant Gems plus 10 World Tree Holy Water per Awakening Crystal at the Ancient Workbench), legend"},{"question":"Do Ultra variants drop better eggs than standard raids?","answer":"Ultra variants drop the same eggs as their standard versions. The egg drops hatch the Pal with roughly a 10% chance of an Alpha. The reason to farm Ultra variants is IV Fruits, the raid-exclusive items that lock a parent's IVs before breeding, plus higher quantities of Training Manuals and crafting materials. If you only want the Pal itself, farm the standard version."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":"Complete Palworld raid boss guide: all six bosses plus Ultra variants, summoning altar unlock, slab requirements, element counters, phase changes, and proven strategies to clear them."},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/2144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/comments?post=2144"}],"version-history":[{"count":2,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/2144\/revisions"}],"predecessor-version":[{"id":3693,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/2144\/revisions\/3693"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media\/4015"}],"wp:attachment":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media?parent=2144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/categories?post=2144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/tags?post=2144"},{"taxonomy":"blog_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/blog_tag?post=2144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}